Saturday, July 2, 2011

Progress on Artificial Intelligence

I have now officially integrated the pathfinding utility I'm using(IanM's A* routines for DBPro) into my mainline program with the input for the AI's final destination being determined by a superfast external Lua script. In addition to that, the A* map that the routines search is also determined by an external file so I can now edit the entire behavior(movement for now) of the enemies in WasTeLanD.

Total progression on this build:
Intermediate EWS Implementation: 95%
Animation/sound during gunplay: 50%
More functional/visually appealing main menu/options menu: 100%
Arena scene fully scripted out(Appstate or Lua): 0%
Appstate Engine: 50%
Two scenes fully or partially laid out using placeholder graphics: 50%
Enemy pathfinding/Artificial Intelligence: 95%

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