I'm back from a mission trip up in Asheville, NC so progress on WTLD is moving again.
I've pretty much got the pathfinding into the main program, then all I need is to customize the AI using external Lua scripts.
After that, I'm going to move on to script the entire arena tutorial and arena locker room scenes.
Should only take until Wednesday for the AI, but the scripting is probably going to take longer, most likely a week or two.
Bear with me, when I release this transitional build it will be worth it.
Monday, June 27, 2011
Friday, June 10, 2011
Basic Pathfinding/AI demo
Ok, here goes nothing.
I've put together a small little demo for you guys to try out.
To run the demo, you need 2 things:
1) DirectX 9.0c August 2007 Runtimes(http://www.mediafire.com/?cwawz0wfv73gntj)
2) A willingness to fiddle around with a script file(optional)
To change the script, you need to go into the 'media' folder and look for the file called 'ai_test.ai'. You can open this file in Notepad or Wordpad/MS Office Word(it's just a renamed .txt file). The instructions to edit the script are inside, follow them precisely or you might break the program.
Once the program starts, there is no user interaction whatsoever. Either click the Close button at the top of the window or hit the 'Esc' key.
Download link for the demo:http://www.mediafire.com/?gr3ybb8log193oy
I've put together a small little demo for you guys to try out.
To run the demo, you need 2 things:
1) DirectX 9.0c August 2007 Runtimes(http://www.mediafire.com/?cwawz0wfv73gntj)
2) A willingness to fiddle around with a script file(optional)
To change the script, you need to go into the 'media' folder and look for the file called 'ai_test.ai'. You can open this file in Notepad or Wordpad/MS Office Word(it's just a renamed .txt file). The instructions to edit the script are inside, follow them precisely or you might break the program.
Once the program starts, there is no user interaction whatsoever. Either click the Close button at the top of the window or hit the 'Esc' key.
Download link for the demo:http://www.mediafire.com/?gr3ybb8log193oy
Tuesday, June 7, 2011
Some code, with the guidelines
Sunday, June 5, 2011
A change of plans(nothing bad mind you!)
So, instead of following my rigid agile developmental progression, I've decided to blend two of these transitional builds together so I can actually code something instead of doing some meaningless art that'll be replaced anyways.
So here's the updated goals for this new stage of development->
So here's the updated goals for this new stage of development->
- Intermediate EWS implementation(visually/functionally)
- Animation/sound during gunplay(M9SE pistol only)
- Menu upgrade(visually/functionally)
- At least one section of the demo scripted out
- At least two sections of the demo laid out using placeholder graphics
- Enemy/NPC pathfinding(A-Star)
- Implement an appstate engine, utilizing modularity of the program
Approximately 30% of this is already done, since I was finishing up the initial Transition Build(#1) but got stuck in a grind of trying to generate media.
Another update in about a week, please contact me at dar13creations(at)hotmail(dot)com if you can help me out with quality, textured 3D models or with other visual effects.
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