Friday, May 27, 2011

Progress

WasTeLanD is coming along, albeit slowly. Real life is finally coming to a somewhat calm state, so I can finish my little graphics upgrade I'm doing for the next transition build. Once that's done, I'm going to go back and re-optimize as much of the code as I can.

After all that's done, I'll upload that build for whomever reads this to try.
Current Feature list:

  1. Basic EWS implementation
  2. Animation during gunplay for the M9SE pistol
  3. More functional, expanded main menu/options menu
  4. More detailed environmental graphics, outlining entire level.
The next build is where I'll be implementing the Artificial Intelligence Pathfinding routines, and the player collision routines. After that is adding the scripted events to the level(warning in elevator, chase up the stairs, etc), and then after all that I'll do another visual upgrade. After the Artificial Intelligence Pathfinding and the player collision goes in I'll release another build. 

After that however, I won't be releasing another build of the game until it's at least in Pre-Alpha mode or Alpha stage.