Rewriting an engine in a different language(DBPro -> C++) while also using the greatest extent of that language's abilities is a pain in the butt. I gotta say though, I like the flexibility C++ gives when using OO or procedural programming. So far, I've got a working wrapper for PureGDK that gives me some more degrees of control over the getting and setting of positions/rotations/etc.
I won't be posting much on the blog for a while due to Real Life catching up to me after a good 2-3 months of break. I'll be working on the game no matter what however.
Dar13, WasTeLanD Primary developer
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