Monday, April 11, 2011

Changing some stuff up

Seems I've hit a wall with C++/Ogre/Irrlicht/DGDK. I've decided that I can code the demo at least in DarkBASIC Professional, while making whatever mini-plugins I need in C++.

I've also made some progress within the EWS system, in that I've figured out how to do the dynamic text in the texture without using get image(), a VERY slow function in DBPro. In a test program, I can print various letters/words and make a new image every loop and get >1300 frames per second. If I only update every 10 frames, then that statistic jumps up to >1800 frames per second. That is very important, as I want to have at least 1000 frames per second before I start to add frame rate draining visual effects like bloom or whatever to WTLD.

In other news, this memblock-text generating system will be released to the public at http://www.forum.thegamecreators.com in the Code Snippets section, and will be used in my RTS project in order to save my frame rate from the D3D monster.

More WTLD news will be forthcoming this next week, as I finish up this add-on and start work on the bulk of EWS and WTLD.

No comments:

Post a Comment